#Jump force review code
Which means that all that’s left in Jump Force is an ugly-looking game with extremely repetitive action - and honestly, why waste time or money on that?īandai Namco provided us with a Jump Force – Deluxe Edition Switch code for review purposes. If you’ve ever wondered who would win in a fight between Luffy and Goku, this game will satisfy that itch…but if you’re someone for whom the first half of this sentence is meaningless gibberish, then there’s really nothing here that you’ll find appealing.Īnd honestly, despite the number of Japanese games I play (which is entirely due to my Vita addiction, rather than because of some fondness for anime), I can’t say that I fall into that camp. If you’re a fan of Japanese animation, this is like an all-star game, with characters from One Piece, Dragon Ball Z, Bleach, Naruto, Yu-Gi-Oh, and a whole bunch of other series. That part, I guess, is the real appeal of Jump Force. Sure, you can worry a little about upgrades, but for the most part, you’re just picking mission after mission of the same thing, with the only real difference being in who you pick as your teammates. It kind of reminds me of the non-Warriors One Piece games, like Burning Blood or Unlimited World Red, in that the action is fun for a couple of fights - those special attacks look awfully cool at first, after all - but they lose their lustre when you realize that’s all there is to the game. It really feels like playing an action anime at times, in a way few other games have managed. No, that would be that the game isn’t very fun. Its annoying, because theres so much else to like in how Jump Forces fights work. When you use one of your special attacks, it cuts to a very short animation, but beyond that, when your characters are running around the arena, it’s just plain rough-looking. During in-game action, the best that can be said about Jump Force is that it’s functional.
#Jump force review psp
I lost track of the number of times the game would zoom in on a character’s face and it would look fantastic, with all kinds of detail, only for it to go back to a wider shot that looked like it belonged to a blurry mid-range PSP game.Īnd that’s just in cutscenes.
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In fact, they often sit side by side, at least playing Jump Force in handheld mode. In our Jump Force review, critic Jordan Ramée praised the accessible nature of the game but felt that its story could have used some work. For every moment that looks amazing, you’ll find just as many scenes that look absolutely awful. First, the flashy visuals aren’t a constant throughout the game. There are two problems with that, though. Add in some fairly flashy visuals, and you could see why someone like me might find it appealing.
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After all, it’s a brawler/fighting game that doesn’t rely on skill to the same extent that most other fighting games do: you run around a medium-sized arena punching and kicking your enemies, and you unleash special attacks without having to memorize any complicated combos. Given that my approach to fighting games tends towards the style of mindless button mashing, you’d think that Jump Force would be right up my alley.